Back in 1992, I had the chance to read a series of 4 gamebooks called The Way of the Tiger. It was the second-best series after Blood Sword, captivating the young mind’s imagination with both its well-crafted fantasy world, and the feeling of challenge. Little did I know that the original series had 6 books. It required completing the first two for a successful read. The series has a secret kick called “Kwon’s Flail” that is only available in the first chapter. My friends and I didn’t know that, so we searched the 4 books from 1992-3 for any hint on how to find that. It remained a mystery for some years.
The local community figured out the Kwon Flail problem in the Internet age and published books 1 and 2 sometimes over the last decade. I managed to find a copy of book 1 last week and read it this weekend. It was a nice refresher. Got me back to my teenage years.
The book itself is in a magic world where Gods compete with each other and use humans as puppets. The main character is a ninja who follows the good god Kwon. There’s magic, taverns, warriors, monks, a Barbarian, arenas, and whatnot. The authors describe it as Middle Earth with Ninjas. What makes it good is that the choices actually make sense. You need to pay attention while reading it, and take notes, and there’s a strong chance you’ll succeed in the mission with 4-5 failures. It has some hidden gems, not all of which need to be uncovered. The book allows for collecting unnecessary items and fighting dormant enemies.
Overall, 5/5, first true 5/5 for a gamebook this year. I have book 2 on my shelves, waiting for me but do not have the final book 7. It might turn out to be a hard find.
